Unless noted prior to the event, National Federation High School Rules will be used with the following notations. Triple Crown reserves the right to enforce particular invitational tournament rules.(Franchisees may offer rule variations)
Age cutoff information for all age divisions: April 30th will be the designated date to determine ages. A player’s eligibility of play is determined by their age on April 30th; with additional grade considerations:
7u Division – Player turning 8 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 1st Grade
8u Division – Player turning 9 prior May 1 of current year is NOT ELIGIBLE, unless player is in 2nd Grade
9u Division – Player turning 10 prior May 1 of current year is NOT ELIGIBLE, unless player is in 3rd Grade
10u Division – Player turning 11 prior May 1 of current year is NOT ELIGIBLE, unless player is in 4th Grade
11u Division – Player turning 12 prior May 1 of current year is NOT ELIGIBLE, unless player is in 5th Grade
12u Division – Player turning 13 prior May 1 of current year is NOT ELIGIBLE, unless player is in 6th Grade
13u Division – Player turning 14 prior May 1 of current year is NOT ELIGIBLE, unless player is in 7th Grade
14u Division – Player turning 15 prior May 1 of current year is NOT ELIGIBLE, unless player is in 8th Grade
15u Division – Player turning 16 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 9th Grade
16u Division – Player turning 17 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 10th Grade
17u Division – Player turning 18 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 11th Grade
18u Division – Player turning 19 prior to May 1 of current year is NOT ELIGIBLE, unless player is in 12th Grade
Rosters: May not exceed 20 players during the tournament for 7u-14u and may not exceed 25 players during the tournament for 15u-18u. No players may be added to a roster once the tournament has begun. Players may not participate on more than 1 team in the same tournament (regardless of age / divisions) All players must have an authorized signature to be eligible.
Protest Fee: $100 cash (on rule interpretation only). Protests must be made prior to the next pitch being thrown. Umpire(s) must be informed first of a protest made during the game. The Tournament Director will make the final decision on all protests.
Game Time: Starting time is forfeit time, unless delay is created by Triple Crown. Game time starts at completion of plate meeting.
Home Team: Determined by coin flip in pool play. Higher seed is awarded the choice of home team in playoffs and championship games. The exceptions to this rule are in the case of a double elimination bracket the undefeated team will always have choice of home or away, regardless of their seed and in a “If” Game, the team that won the "first" Championship Game has choice of home/visitor. Home team is required to keep the official book. If two equal seeds meet then we will use a coin flip. Any seeding disputes will be determined by tournament staff.
Player Minimum: A team must start with a minimum of 9 players but can finish with fewer, taking outs in the vacant batting order positions.
Championship Games: No time limit. No Tiebreaker. Run rule still in effect.
Pitching Rules: Innings allowed per tournament through first 4 games played.
-7's = 6 innings
-8's = 6 innings
-9's = 6 innings
-10's = 6 innings
-11's = 6 innings
-12's = 6 innings
-13's = 7 innings
-14's = 7 innings
-15's = 8 innings
-16's = 8 innings
-18's = 8 innings
*Each player on the roster gets (1) additional inning per game played starting in a team's 5th game played, 6th=1 more inning, 7th=1 more inning, etc.
*No limit on number of appearances.
*A mound appearance resulting in any single pitch (warm-up pitch or game pitch) being thrown or a play will be considered an inning pitched.
*Eight warm-ups to start, five thereafter. Umpires reserve the right to limit the warm-up time to a minimum of 1 minute regardless of the number of pitches thrown.
*If pitching rules are violated and the infraction is detected, the situation will be reviewed and a MINIMUM of the head coach ejection will be enforced. Additional consequences may include the player ejection from game, player and head coach from the tournament, forfeiture of game and elimination of team from the event.
*Scorecards must be signed by both team managers to eliminate inning validation problems. (Managers, please help with this process.)
Visits to the mound: As per NFHS rules, each team is allowed three charged visits to the mound within a game. A charged visit is a trip in which the manager or coach does not remove the pitcher. After the three charged visits are used, every trip to the mound will result in the pitcher being removed. A visit is not “charged” when the manager removes the pitcher from the mound. Remember, charged visits are cumulative for the entire game (visits are not tracked “per pitcher”). No restrictions on visits per inning.
Infield Warm-Ups: All teams are encouraged to warm-up as much as possible before game time. No pre-game infield.
Baseballs: Teams must provide all game balls. Estimated two new balls per game and 1 used per game. Umpires reserve the right to refuse baseballs they determine are not suitable. If a dozen baseballs are provided by the Official Ball for the tournament to each team to start the tournament, that is the ball that must be used and you may purchase any additional by the dozen as needed.
No steel spikes: for any divisions 10u age and younger. 11u & older MAY use steel spikes.
**Reminder NO steel spikes allowed on portable mounds**
Bat Restrictions: 13u & Younger: All bats -5 or greater must be stamped BPF 1.15 USSSA or USA stamp. Must be a baseball bat – no restriction on weight or length as long as bat has “BPF 1.15 or USA” stamp. All -3 bats must be stamped BBCOR. Wood bats allowed.14u and Older: -3 weight/length ratio only. All -3 bats must be stamped BBCOR.
Wood Bat Rule: To be considered a wood bat, a bat must be made of a single piece of wood. All other bats such as bamboo or two-piece must meet the BBCOR standards and have the BBCOR stamp. Bat rules apply to the age division you are playing in (not the age of the player or team). Penalties for illegal bats assessed per the NFHS rule book.
Uniforms: Unique numbers mandatory (no repeat numbers), matching uniforms recommended.
Adverse Weather: Triple Crown Baseball tournaments will be played in adverse weather conditions. The format may be changed to lesser time limits, fewer innings cancellation of games or seed advancement to complete the tournament. Awards distribution may be based off pool play seeding, in instances where games are played without an elimination finish. If weather becomes a factor, we may revert back to the first Pool Play game or ½ of the official game time for the playoff seeding. Coaches and players accept these conditions when entering the tournament. Tournament Philosophy: Score Early, Win Early, Stay Winning. Play to win every game!
Hotels/Motels/Condos: Teams that leave unpaid bills or damages will be removed from the tournament and reported to their respective leagues.
No Show: Team(s) that no-show will forfeit the entry fee and may be subject to suspension from competition in Triple Crown events for the following season.
Courtesy Runners: As per NFHS rules, a courtesy runner may be used for the pitcher or catcher. The courtesy runner must be a substitute player that has not been in the game. A courtesy runner may run for either the pitcher or catcher, but not both. Two courtesy runners (one for pitcher, one for catcher) may be used if the team has eligible substitutes for both roles. However, there's an optional (not mandatory) allowance for the catcher only - if the team doesn't meet the NFHS rule (eligible substitute), the last batter out may run for the catcher.
Lineup/Batting order: Teams 14U and younger may bat any number of players and retain subs but must remain at the same total number of batters they started with throughout the game: Example 11 batters and 3 subs must finish with 11 batters. Batters not listed defensively will be extra hitters (EP or EH) and may rotate anywhere on the field like any other starter. If a team finishes the game with less players than they started, the team must take outs in the vacant positions (NO EXCEPTIONS). 15u and older, as well as 14u and younger, may choose to bat 9, 9 + EH, 9 + DH, or 9 + EH and DH.
Refund Policy: There will be administration fee charged for complete rainouts the fee is a percentage of the entry and this amount is available in the team’s confirmed registration for the event; 1 game played = 50% refund; 2 or more games played = no refund.
Lodging: In the case where the event has a required lodging policy, all teams must be in compliance with lodging policy or risk not be bracketed into the tournament. Policy can be found on the main tournament webpage.
Player/Coach Behavior: A player or coach that is exhibits unsporting behavior and is ejected from a game will at a minimum be required to leave the immediate playing field and exit to the closest parking lot. The situation will be reviewed and any additional consequences may include the player/coach ejection from additional games, or player/coach ejection from the tournament.
One-Way Communication: The use of exclusively one-way electronic communication devices that transmit pre-recorded message(s) or signals for the purpose of relaying the pitch or play call from the dugout to the field (to the pitcher or other defensive or offensive players) is permitted. The use of an in-ear communication device with direct or live audio remains restricted to the defensive position of catcher.
PENALTY: The umpire shall issue a team warning to the coach of the team involved and the next offender(s) of that team will be ejected, along with the head coach.
Fan/Spectator Behavior: A fan/spectator that is exhibits unsporting behavior and is removed from a game will at a minimum be required to leave the immediate playing field and exit to the closest parking lot. The situation will be reviewed and any additional consequences may include the fan/spectator non-admittance for additional games, or the remainder of tournament.
Decisions: Tournament Director shall have final decision on all tournament questions.
Run Rules:
(7U-12U) 15 runs after 3 innings, 10 runs after 4 innings, or 8 runs after 5 innings.
(13U-18U) 15 runs after 4 innings, 10 runs after 5 innings, or 8 runs after 6 innings.
All ages have a 20-run rule after 2 complete innings (home team gets last bat, if necessary).
Event Seeding Procedure:
SEEDING PROCEDURE (First factor is Win-Loss record)
Two Way Tie
1. Head to Head between tied teams
2. Total Run differential
3. Runs Allowed
4. Runs Scored
5. Actual run differential in last pool game
6. Coin Flip
Three (or more) Way Tie
1. Head to Head (if sweep)
2. Total Run differential
3. Runs Allowed
4. Runs Scored
5. Actual run differential in last pool game
6. Coin Flip
RA=Runs Allowed
RS=Runs Scored
LAD=Last Actual Differential
IMPORTANT: Run differential maximum
1. Forfeits will be scored 7-0
2. Maximum run spread per game is 7 regardless of score.
Note: When 3 or more teams are tied and there is not a common opponent amongst all tied teams, run differential is the first tie breaker.
Pool Protection may occur for Bracket Play: When seeding teams for the playoffs, if 2 teams have previously played each other in Pool Play we may Pool Protect. This means we may exchange the lower seeds to provide both teams with a new opponent for only their first playoff game. For example, in an 8 team playoff bracket, the #1 Seed would normally play the #8 Seed. However, if the #8 Seed and #1 Seed have played we would flip the #7 seed with the #8 seed so as to avoid a rematch of pool play in the first round of playoffs.
Event Specific Rule to Nation Rule #6 (Player Minimum): A team must start with a minimum of eight players but can finish with fewer, taking outs in the vacant batting order positions. **Any team starting with eight players will have to take an out in the ninth spot in the batting order.
Event Specific Rule to Nation Rule #7 (Championship Games): Applies only to the highest bracket in the division. Silver, Bronze, etc. brackets will follow the normal time limit for the age group. Coaches may agree to play regular scheduled time limits on championship games but must be decided at the plate meeting.
Event Specific Rule to Nation Rule #12 (Steel Spikes): No steel cleats in the following age groups: 7u, 8u, 9u, 10u, 11u, 12u.
Event Specific Rule to Nation Rule #13 (Bat Rules): Triple Crown is a non-sanctioning body that will allow both the BPF 1.15 USSSA Stamped Bat and the USA Stamped Bat at our baseball events (franchise rules may vary)
*7u & 8u: Easton Stealth Coach Pitch bat not allowed
*No "Coach Pitch" bats allowed in Kid Pitch brackets (this includes bats that say "Intended for Coach Pitch")
12u & Younger: All bats -5 or greater must be stamped BPF 1.15 or the USA Stamp. Must be a baseball bat - no restriction on weight or length as long as bat has "BPF 1.15" stamp. All -3 bats must be stamped BBCOR; wood bats allowed
13u: -8 max weight/length ratio; all -3 bats must be stamped BBCOR; wood bats allowed
14D1(Elite), 14D1 and 14u OPEN: -3 weight/length ratio ONLY; all -3 bats must be stamped BBCOR; wood bats allowed
14D2 & 14D3 -5 is the maximum weight/length ratio. All -5 bats must be stamped BPF 1.15 or with the USA Stamp. All -3 bats must be stamped BBCOR; wood bats allowed
Bat rules apply to the age division you are playing in (not the age of the player or team). Penalties for illegal bats will be assessed as per the NFHS rule book. Bat rules are subject to change at any time.
Event Specific Rule to Nation Rule #19 (DH): The new NFHS DH rule implemented in 2020 will not be allowed to be used. A traditional DH relationship may continue to be utilized.
Event Specific Rule to Nation Rule #20 (Refund Policy): Please see tournament refund policy
Tie-Breaker System: Pool games can end in a tie. If an elimination (playoff) game is tied after all innings have been completed or when time expires, the Triple Crown Tie-Breaker will go into effect. Each team puts the batter who is scheduled to bat last in that respective half of the inning on second base and plays out a full inning. This happens until the tie is broken and the game is complete. In Championship Games, there is no Triple Crown Tie-Breaker ... play "regular" innings until a winner is determined.
Pool Protect Rule: During pool break if any brackets reflect multiple seeds for example 9 OR 10 then pool protect will be in play. We will change matchups in the first round of bracket play if the change creates a unique matchup for both of the higher seeds. This rule is in place to prevent teams from playing the same team in the first bracket game if those teams played each other in pool play. If you have any additional questions please contact the tournament director or site director at your complex. If a free entry is awarded to the winner of the bracket, there will be no pool protect in that bracket.
****TRIPLE CROWN WILL PLAY THESE DIMENSIONS AND RUN RULES****
6u, 7u 8u: **40’ pitching**60’ bases**1 hr 15 min**6 innings** 15 runs after 3 innings, 10 runs after 4 innings or 8 runs after 5 innings.
9u & 10u: **46’ pitching**65’ bases**1 hr 30 min**6 innings**15 runs after 3 innings, 10 runs after 4 innings or 8 runs after 5 innings.
11u-12u: **50’ pitching**70’ bases**1 hr 45 min**6 innings**15 runs after 3 innings, 10 runs after 4 innings or 8 runs after 5 innings.
13u: **54’ pitching**80’ bases**1 hr 45 min**7 innings**15 runs after 4 innings, 10 runs after 5 innings or 8 runs after 6 innings.
14u & Older: **60’6” pitching**90’ bases**1 hr 45 min**7 innings**15 runs after 4 innings, 10 runs after 5 innings or 8 runs after 6 innings.
*********All ages have a 20-run rule after 2 completed innings*********
1. Coaches shall confine themselves to the dugout, with the exception of a third base coach and first base coach on offense. Coaches not occupying the first or third base coach's box shall remain in the dugout area as defined by the umpires. Roaming the foul lines is not allowed.
2. Coaches are responsible for the conduct of their coaching staff and the parents/fans of their players. Unsportsmanlike conduct by fans, in the umpire's judgment, shall be warned against one time. Should it continue, the umpire in charge is given authority to resolve the problem if he/she deems the situation unsportsmanlike.
3. Malicious or intentional contact is not allowed. If a player is judged to be guilty of that infraction, he shall be disqualified from further play in that game. Additional penalties for this behavior shall be determined by the tournament director.
1. Pitching distance is 40 feet, but could be 44 feet or 46 feet depending on facilities used for each tournament. Base distance is 60 feet.
2. Each game shall be 6 innings in length. No new inning after 1h 15m.
3. In pool play, games can end in a tie...if the allotted innings have been played or allotted time has expired and a pool play game is tied, the game will be recorded as a tie. In elimination games (playoffs), if time has expired or 6 innings have been completed and the score is tied, the following tie-breaker rule shall be followed: the last scheduled batter for the current inning shall be placed at second base. There shall be two outs and each team will have the opportunity to score a maximum of 7 runs unless a third out is recorded.
4. The Championship Game cannot end in a tie and there is no special tie breaker rule (play regular innings until a winner is determined).
Pitching / Scoring
1. Coach-Pitcher must contact the pitcher's plate when delivering the pitch.
2. Coach-Pitcher is not allowed to instruct the batter or runners in any manner.
3. An offensive team may score a maximum of 7 runs per half inning. Mathematical elimination will apply -- if a team trails by more runs than can be scored in their remaining at-bats, the game is over. Run Rules: 20 runs after 2 innings, 15 runs after 3 innings, 10 runs after 4 innings or 8 runs after 5 innings.
4. Batter shall receive five pitches or three strikes. A foul ball on the fifth pitch shall not be counted as a swing. The batter may continue to bat on a fifth pitch foul ball until such time that the ball is put into play or the batter strikes out / lets a pitch go by. It should be noted that a ball in play on the fifth pitch that is caught by a defensive player prior to contact with the ground or other object shall be ruled to be an out. Furthermore, a fifth pitch foul tip (caught by the catcher) is considered strike three and the batter shall be declared out.
5. A batted ball that strikes the Coach-Pitcher shall be considered a dead ball, foul ball. If a Coach-Pitcher intentionally interferes with a batted ball, the ball is dead and the batter shall be declared out. In either case above, no runners shall advance.
6. The Pitcher-Player must have one foot inside the drawn circle or the area considered to be the pitchers mound when the pitch is made.
Batting
1. Each team shall bat their entire roster. Offensive substitutions are not allowed in 7u and 8u. Free defensive substitution.
2. If a player leaves during the game due to injury or illness, no out shall be recorded, unless at such time the total number of players is less than 9. If this is to occur, then an out shall be recorded when the missing player's turn at bat occurs.
3. The runner shall not leave the base until the ball is batted and considered in play. Any runner that leaves the base early shall be declared out.
4. Each team shall have four outfielders. Rovers or "stacking" players is not allowed.
5. A "Courtesy Runner" will be allowed for the catcher at any time. The player eligible to act as a courtesy runner shall be the last batted out.
6. There will be no:
Base on Balls (Includes No Intentional Walks)
Base Awards for Hit By Pitcher
Infield Fly RuleBase Stealing
Bunting (players must take a full swing)
7. Stoppage of Play: The umpire shall declare TIME when the following conditions, in his/her mind have been satisfied completely:
The ball is returned to the infield;
The ball is controlled by an infielder;
The lead runner has stopped running, hesitated or broken stride.